首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-02-24
71
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones Or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
All of the following methods are employed to attract new customers EXCEPT____.
选项
A、to expand business into other fields
B、to embrace mobile devices
C、to develop big-budget games
D、to develop "casual" games
答案
C
解析
细节题。根据题干关键词定位到第五段。根据branched out into education,corporate training and even warfare可知A项正确。根据have embraced digital downloads and mobile devices可知B项正确。根据Though big-budget games are still popular,much of the growth now comes from“casual”games…可知D项正确。因此,正确答案是C。
转载请注明原文地址:https://www.kaotiyun.com/show/N6U7777K
0
大学英语六级
相关试题推荐
A、Lookingforapersontotalkto.B、Workingonatroublemakingtalking.C、Tryingtounderstandthetwogenders.D、Tryingtound
Forgetthewidelyunlovedredesign.Facebookhascommittedagreateroffense.AccordingtoanewstudybydoctoralcandidateAry
Itseemstomethatneighborsaregoing【B1】______inAmerica.Thefriendnextdoorfromwhomyouborrowedfoureggsoraladderh
Haveyoueverwantedtotravelbackthroughtimeandseewhatlifewaslikeatthedawnofman?Well,museumscanmakehistory【B
Haveyoueverwantedtotravelbackthroughtimeandseewhatlifewaslikeatthedawnofman?Well,museumscanmakehistory【B
A、Practiceharder.B、Don’tgiveup.C、Stoptryingtobeasuperstar.D、Findanotherpartner.B男士说女士应该另找一个羽毛球搭档,因为自己并没有什么进步,女士说他不
A、Doingpotentialharmtohumanbodies.B、Increasingmoistintheusers’eyes.C、Reducingtheworkinghourstothreehoursaday
汉字蕴含古代中国人的智慧,体现中国悠久的历史。
中国的货币不仅历史悠久而且种类繁多,形成了独特的货币文化。中国最早的货币是海贝,大概出现在夏代。到了春秋时期(theSpringandAutumnPeriod),由于各个地区社会条件和文化的差异,人们使用不同的货币。秦朝的建立统一了中国混乱的货币系
随机试题
2012年4月1日,境外的甲公司和境内的乙公司达成股权转让协议,乙公司将自己60%的股权转让给甲公司,并依法变更为中外合资经营企业丙公司(以下简称“丙公司”),注册资本为3000万美元。甲、乙公司的方案的部分内容如下:(1)乙公司的债权债务由丙公司承继。
长期投资评估时需要明确的具体内容有()
骨髓瘤皮样囊肿
患者,男性,65岁,患急性脑血管病,半身不遂,口舌歪斜,舌强语蹇,偏身麻木,烦躁失眠,眩晕耳鸣,手足心热,舌红少苔,脉细弦。治疗应用
需要调查的水质因子种类分别是()。
在其他条件相同的情况下,考虑资金时间价值时,下列现金流量图中效益最好的是( )。
关键事件法的缺点是()。
简述保育员应具备的素质。
设F1(x),F2(x)分别为随机变量X1与X2的分布函数,概率密度分别为f1(x),f2(x)(两个函数均连续),则必为概率密度的是()
Scientistsgenerallyholdthatlanguagehasbeensolonginusethatthelengthoftimewritingisknowntocoveris______inco
最新回复
(
0
)