首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2018-02-13
52
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
One special factor of the success of video games is that______.
选项
A、demography
B、flexible pricing
C、digital technology
D、cinematic design
答案
B
解析
推断题。根据题干关键词special factor定位到第六段。开头提到The industry has excelled in a particular area—pricing,题干是对原文的同义复现。四个选项都是造成电子游戏行业成功的原因,但特殊的因素之一就是pricing了,这是音乐、电影和电视等传统媒体尤其需要学习的。因此,正确答案是B。
转载请注明原文地址:https://www.kaotiyun.com/show/ymT7777K
0
大学英语六级
相关试题推荐
Nowadaysfromsupermarketstochainstores,greenfoodisfoundeverywhere.Whyisgreenfoodsopopulareventhoughitspricei
A、Ittaughtstudentshowtousescannersandothermultimediadevices.B、Ithadstudentsbuildadatabaseofpicturesoftheirg
Writeashortessaybasedonthepicturebelow.YoushouldstartyouressaywithabriefaccountofCampusActivitiesandthene
HowtoKeepYourNewYear’sResolutions[A]AbouthalfofallAmericanadultssaytheyareatleastsomewhatlikelytomakeaNew
HowtoKeepYourNewYear’sResolutions[A]AbouthalfofallAmericanadultssaytheyareatleastsomewhatlikelytomakeaNew
A、Itprovidesthemaccesstonegativeinformation.B、Ithelpsthemmakenewfriends.C、Itdoesn’tgiveproperguidancetotheyo
A、Thereisnorush.B、Thewinnerbecomestheking.C、Friendshipfirst,competitionsecond.D、Fasterandstronger.A男士说,关键是不要拥挤,这
AreyourFacebookfriendsmoreinterestingthanthoseyouhaveinreallife?Hashigh-speedInternetmadeyouimpatientwithslo
随机试题
精神障碍
桐城派是清代著名的散文流派,其成员有( )
慢性呼吸衰竭病程中,最常见的酸碱平衡失调是
根据建设项目的规模、工期和复杂程度的不同,DAB可由()或()组成。
自行车的停放方式有()等种类,其平面布置可根据场地条件,采用单排或双排两种布置方式。
老子曰:“无为而无不为。”作为检察官。你怎么理解?
It’s______ofhertorefusetoadmitthatsheiswrong;sheisverystubborn.
在互联网中,要求各台计算机所发出的数据要满足一系列的通信协议,这是因为()。
______,tearsfilledhereyes.
Inhisyouth,KnuteAxelbrodwantedtolearnmanylanguages,toknoweverythingabouthumanhistory,to【C1】______wisebyreadin
最新回复
(
0
)