首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-12-11
63
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-sawy approach
could provide a welcome shot in the arm for existing media groups.
The phrase "tech-sawy approach" in the last paragraph probably means
选项
A、approach of understanding technology.
B、approach of using technology.
C、approach of developing technology.
D、approach of relying on technology.
答案
B
解析
含义题。根据题干关键词定位到最后一段。短语意为“…的途径(方法、策略)”。四个选 项分别解释为“理解技术的途径”“利用技术的途径”“发展技术的途径”“依赖技术的途径”。本 文主要讲电子游戏行业发展壮大的原因,文中提到了科技进步的因素。最后一段提到“电子游戏行业______技术的运营策略对其他各种现有的媒体应当有很大的启示作用”,那么只能是“利用技术”,选B项。tech—savvy本意为“懂技术的,技术上内行的”,但此处作approach的定语,因此需要根据语境确定词汇意思,不能选择A项。
转载请注明原文地址:https://www.kaotiyun.com/show/pEBZ777K
0
考研英语一
相关试题推荐
AstudyofhowolderteenagersusesocialmediahasfoundthatFacebookis"notjustontheslide,itisbasicallydeadandburi
AstudyofhowolderteenagersusesocialmediahasfoundthatFacebookis"notjustontheslide,itisbasicallydeadandburi
Mammalsvaryenormouslyinsize,fromweighinglessthanapennytomeasuringmorethanthreeschoolbusesinlength.Somegroup
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】______tochallengefromexperiment.Thatsimple
Tomastertheviolintakes10,000hoursofpractice.Putinthattimeand【C1】______willfollow.This,atleast,iswhatmanymus
HowdoyouexplaineconomicsinplainEnglish?TheFederalReserveBankofNewYorkhasbeenansweringthequestionwithaneven
Cultureisactivityofthought,andreceptivenesstobeautyandhumanefeeling.Scrapsofinformationhave【B1】______todowith
Foraquarterofacentury,surveysofreadinghabitsbytheNationalfortheArts(NEA),afederally-fundedbody,havebeenfavo
随机试题
硝酸在工业生产中所产生的尾气可用氢氧化钠溶液吸收。
患者,男,40岁。腰酸膝软,眩晕耳鸣,精神萎靡,性功能减退,并有遗精,早泄。其病因是
A.肾气虚衰B.肾阴虚C.肾阳虚D.肝气郁结E.冲任损伤绝经前后出现腰背冷痛,小便清长,面浮肢肿主因是
男性,45岁,突然高热寒战5天,胸片为左上大片致密阴影,一天来少尿。查体口唇干燥,四肢厥冷。血气pH7.40,PaCO235mmHg,PaO285mmHg,BP70/60mmHg,中心静脉压5cmH2O。目前最为紧要的治疗措施为
()为建设项目参与各方提供方便的信息检索服务。
李某是某汽车零件生产公司的总经理,得益于近十年来中国汽车工业的高速发展和良好的经营管理,公司规模不断扩大,从早期的家族式小作坊,发展到如今拥有数千名员工,具有一定知名度的大型制造企业。公司发展蒸蒸日上,但李某又遇到了新的问题:公司的薪资水平在当地属于中等偏
企业以经营租赁方式租入的固定资产发生的改良支出,应直接计入当期损益。()
下列表述,正确的有()。
下列关于船舶的车船税的陈述正确的是()。
需要指定行标题和列标题的查询是()。
最新回复
(
0
)