首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a
admin
2014-06-13
5
问题
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a coherent article by choosing from the list A—G to fill in each numbered box. The first and the last paragraphs have been placed for you in Boxes. Mark your answers on ANSWER SHEET 1. (10 points)
[A] The study, reported in Current Biology, involved a number of experiments. In one,the participants had to watch 12 dots moving randomly on a screen and quickly assess their general direction of movement. Another test asked participants to work out the direction of specific sounds embedded within stereo white noise. In both tests the video-gamers did better. However, the scientists were aware that gamers could have been born with improved abilities to perform such tasks, which were possibly what attracted them to gaming in the first place. Consequently, a third test was necessary to see if these abilities could have been learnt.
[B] The researchers conclude that video-games players develop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd. The precise neural mechanism for this effect, however, is still unknown.
[C] The relentless march of technology into everyday life has always given rise to debate about whether it is a good or a bad thing. Some believe that the internet and computer software are making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness. Indeed, many scientific studies have shown that video games can improve human performance in sensory and perceptual tasks. But the improvement seems to come only in the task that a game trains you for. This is not surprising. The real question is whether video games are capable of providing more general gains in performance.
[D] One implication of this discovery is that reaction times in the population will probably improve with the rise of fast-action video-games. There are a lot of players: last year a report estimated that 67% of American households contained at least one video-gamer. And if video-gamers are really better equipped to make quick decisions, they might also turn out to be better drivers and end up in fewer accidents. However, the notion that gamers acquire some minor physical skills may not sooth concerned parents.
[E] Shawn Green, Alexandre Pouget and Daphne Bavelier, from the University of Rochester, in New York state, set out to find an answer. They recruited a group of video-gamers and compared their reaction skills with a group of non-players. The gamers had all spent at least five hours a week on action games in the previous year.
[F] The non-gaming volunteers were put through 50 hours of video-game training. For some this involved playing fast-action shoot-’em-up games such as "Call of Duty 2" and "Unreal Tournament", but others were given a slow-moving life-strategy game, "The Sims 2". The researchers found that those trained with action games raised their performance to the level of the experienced gamers. Moreover, they were more efficient in their use of visual or auditory evidence than those playing with the Sims. The action gamers were up to 25% faster at coming to a conclusion and they answered just as many questions correctly.
[G] What is known is that people make decisions based on probabilities that are constantly being calculated and refined in their heads—something called "probabilistic inference". The brain collects small pieces of information, eventually gathering enough to make an accurate de-cision. The more efficient someone is at collecting visual and auditory information, the faster he can reach the threshold needed to make a decision.
C→41. ( )→42. ( )→43. ( )→B→44. ( )→45. ( )
选项
答案
A
解析
上文([E]段)引入了一项研究并介绍了实验者的相关信息。浏览各段大意,[A]段涉及具体实验内容,[B]段得出实验结论,[D]段交代本研究带来的启示,[F]段涉及具体实验内容,[G]段分析大脑运作的过程。按照先后顺序,此处应承接E段介绍实验具体内容。[A][F]同时涉及实验内容,[A]段首先指出该研究包括几项实验,然后具体介绍了两项与游戏者相关的实验并提到第三项实验;[F]段介绍了针对非游戏者进行的实验,正是[A]段中提到第三项实验。
转载请注明原文地址:https://www.kaotiyun.com/show/f8O4777K
0
考研英语一
相关试题推荐
Inthefollowingarticle,somesentenceshavebeenremoved.ForQuestions41-45,choosethemostsuitableonefromthelist[A]-
Areteensandyoungadultsmorenarcissistic(自恋的)todaythaninthepast?That’stheviewofaCaliforniaresearcherwhostudie
Areteensandyoungadultsmorenarcissistic(自恋的)todaythaninthepast?That’stheviewofaCaliforniaresearcherwhostudie
Inthefollowingtext,somesentenceshavebeenremoved.ForQuestions(41-45),choosethemostsuitableonefromthelistA-Gt
Acomputermodelhasbeendevelopedthatcanpredictwhatwordyouarethinkingof.(41)ResearchersledbyTomMitchellofC
"Inthelongrun,"asJohnMaynardKeynesobserved,"wearealldead."True.Butcanthe【1】runbeelongatedinawaythatmakes
WhichofthefollowingheadingsisthatofParagraphTwo?Whichofthefollowingstatementsisincorrect?
WhichofthefollowingheadingsisthatofParagraphTwo?Theaimofanuclearreactoris______.
EgyptianwinehasanextensivehistorywithinthehistoryofEgypfiancivilization.Grapeswerenot【C1】______tothelandscapeof
随机试题
简述破伤风抗毒素过敏试验结果的判断。
多巴酚丁胺药物负荷试验终止指标不包括
A.消渴方B.玉女煎C.六味地黄丸D.金匮肾气丸E.知柏地黄丸妊娠合并糖尿病胃热炽盛证的治疗方剂为
在某安装工程网络计划中,已知工作F的自由时差为3d。如果在该网络计划的执行过程中发现工作F的持续时间延长了2d,而其他工作正常进展,则此时工作F()。
依照《合同法》的规定,第三人不履行债务或者履行债务不符合约定的,()承担违约责任。
()通常用于有收益企业的整体评估及无形资产评估等。
过度自信、不切实际、服务政治……这些针对经济学家的批评或许只是稍微夸大了一些。他们奉行一种无论是原始数据还是自身技能都无法达到的准确。纳西姆.尼古拉斯.塔利布说:“我们必须避免让社会建立在愚蠢经济学家的预测上。”定量金融学专家保罗.威莫特的说法是:“经济学
失眠症:入睡困难或睡眠保持困难,且醒后疲乏,精神不振,每周至少出现三次,持续一个月以上,下列描述的情形最符合失眠症的是()。
以下关于机器语言的描述中,不正确的是
Theevolutionofsexratioshasproduced,inmostplantsandanimalswithseparatesexes,approximatelyequalnumbersofmalesa
最新回复
(
0
)