首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Read carefully the following excerpt and then write your response in NO LESS THAN 200 words, in which you should: . summariz
Read carefully the following excerpt and then write your response in NO LESS THAN 200 words, in which you should: . summariz
admin
2022-12-18
26
问题
Read carefully the following excerpt and then write your response in NO LESS THAN 200 words, in which you should:
. summarize the study results, and then
. comment on the relationship between video games and cognitive health. You can support yourself with information from the excerpt.
Marks will be awarded for content relevance, content sufficiency, organization and language quality. Failure to follow the above instructions may result in a loss of marks.
Video Games Show Potential in Improving Key Aspects of Memory in Older Adults
Being exposed to an environment filled with novel stimuli can benefit cognition, including memory. Studies have shown that rodents placed in enriched environments, compared to sparse environments, experience increased generation of nerve cells in brain regions that are critical for memory encoding and retrieval. Humans may also experience similar neurological benefits from novel environments. However, this exposure can be hindered by those who remain indoors, potentially due to viral pandemics or mobility impairments.
The good news is that novel environments can be delivered, virtually, to the homebound, according to NIA-supported researchers who recently discovered that video games may be used to enhance cognitive health in older adults. For this study, individuals 60 to 80 years of age were involved. The researchers hypothesized that the novel and three-dimensional environment of Super Mario would have more cognitive benefits upon individuals than the familiar two-dimensional game (i. e., Solitaire). Despite being two-dimensional in nature, Angry Birds gameplay also tended to have cognitive benefits due to its novelty for this older population. Study participants in each of these three video game conditions played 30 to 45 minutes per day for four weeks. During this time, and four weeks after daily gameplay ended, researchers conducted a series of memory tests.
While memory performance was equivalent across groups prior to engaging in video game play, two weeks of Angry Birds or Super Mario gameplay resulted in improved recognition memory. Memory continued to improve after an additional two weeks for the Super Mario players compared to the Solitaire players and these improvements persisted after daily gameplay ended. No additional memory improvements were found in Angry Birds players.
These findings suggest that both novel experiences and exposure to rich three-dimensional environments may work together to improve cognition. Interventions for improving cognition are particularly important for older individuals because they are at risk for cognitive decline. In addition, video game interventions may be beneficial for individuals at any age and particularly for those who are homebound, thus unable to experience a wide variety of new environments. Although video games may not be an ideal substitute for real-world experiences, they may serve as an additional (and entertaining) method to improve cognitive health.
选项
答案
Are Video Games Good for Us? Video games were found to be useful for improving the cognitive health in older people in a recent study because of their novel experiences and the rich three-dimensional environments. However, the benefits of playing video games cannot be overstated if we take people of all ages into consideration, especially teenagers. First and foremost, in terms of mental health, it is detrimental for teenagers to play video games too much. A large majority of teenagers possess their own electronic devices, such as laptops, iPads, or at least smart phones, on which they spend a great amount of time playing video games. It is reported that the amount of time spent interacting with family members has already been overtaken by that spent playing video games. Being too much immersed in video games could lead to young people ignoring the social contact with others, impairing their mental health in the key stages of growth and development in their lives. Second, playing video games is not good for the cognitive development of young people. People are expected to promote the cognitive development via reading books and acquiring knowledge. Despite the possibility that video games could be stimuli for better cognitive functioning of the older people, that would not be a good idea for youngsters to follow because they don’t lack the novel experiences as the elder people do. With the growing popularity of video games, we should hold a balanced view on the impacts of playing video games. What the study concludes is that being exposed to an environment filled with novel stimuli can benefit cognitive health. Playing video games is only one choice, and it’s definitely not the best one.
解析
本题讨论的是“电子游戏和认知健康”这一话题。选段中首先提到,研究发现处在刺激丰富的环境中可以提高人和动物的记忆水平。接着,选段指出游戏弥补了部分不能外出的人的遗憾,并通过实验证明玩游戏有利于老年人的认知健康。最后,选段指出玩游戏可以为居家的人提供丰富的环境刺激,有利于他们认知能力的提升,但承认游戏并非是现实世界经验的理想替代品,而应该作为一个辅助方法。本题的写作重点在于首先概括所给材料的主要内容,然后就材料中提到的“玩游戏有利于提升认知”表明自己的观点并给予足够的论据支撑,最后总结全文,重申论点。
转载请注明原文地址:https://www.kaotiyun.com/show/QdcD777K
0
专业英语四级
相关试题推荐
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】________tochallengefromexperiment.Thatsimp
随机试题
绘制孔板加工图时,重要尺寸可间接标出。()
艺术接受的主体是艺术作品的()
男,41岁,农民,不规则发热持续2周伴腹胀,近1周来体温持续39~40℃,高热时脉率80/分,肝肋下2cm,脾(一),血白细胞2.5×109/L,中性0.7,淋巴0.3,入院后第2天排便突然头昏、心慌、出冷汗,大便中有鲜血,扶入病房,血压9.3/6.
抢救时,胸外心脏按压有效的标志是()
在进行了多次剪切操作,当关闭了该文档窗口后,剪切板中的内容是()。
杜甫的诗句“会当临绝顶,一览众山小”描写的是()。
图6示意尼罗河三个源流流域年降水量分布。(2)为什么尼罗河枯水期径流主要来自白尼罗河?
“士别三日,当刮目相看"体现的哲理是()。
行政裁决的对象是特定的民事、刑事纠纷。()
Teachersneedtobeawareoftheemotional,intellectual,andphysicalchangesthatyoungadultsexperience.Andtheyalsoneed
最新回复
(
0
)