首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2017-12-11
62
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-sawy approach
could provide a welcome shot in the arm for existing media groups.
All of the following methods are employed to attract new customers EXCEPT
选项
A、to expand business into other fields.
B、to embrace mobile devices.
C、to develop big-budget games.
D、to develop "casual" games.
答案
C
解析
细节题。根据题干关键词定位到第五段。第五段提到reached out to new customers with new methods。因此答案信息在此句后面。根据branched out into education,corporate training and even warfare可知A项正确。根据have embraced digital downloads and mobile devices可知B项 正确。根据Though big-budget games are still popular,much of the growth now comes from “casual”games…可知D项正确,排除C项。因此C项符合题意。
转载请注明原文地址:https://www.kaotiyun.com/show/KEBZ777K
0
考研英语一
相关试题推荐
AstudyofhowolderteenagersusesocialmediahasfoundthatFacebookis"notjustontheslide,itisbasicallydeadandburi
Mammalsvaryenormouslyinsize,fromweighinglessthanapennytomeasuringmorethanthreeschoolbusesinlength.Somegroup
Ifyouhavehighbloodpressure,you’reingood【C1】______.Hypertensionaffects67millionAmericans,includingnearlytwo-third
Asimpleideasupportsscience:"trust,butverify".Resultsshouldalwaysbe【C1】______tochallengefromexperiment.Thatsimple
We’vebeenhearingaboutitforyears,butthebooklesslibraryhasfinallyarrived,firstappearingoncollegecampuses.AtDre
We’vebeenhearingaboutitforyears,butthebooklesslibraryhasfinallyarrived,firstappearingoncollegecampuses.AtDre
Tomastertheviolintakes10,000hoursofpractice.Putinthattimeand【C1】______willfollow.This,atleast,iswhatmanymus
Tomastertheviolintakes10,000hoursofpractice.Putinthattimeand【C1】______willfollow.This,atleast,iswhatmanymus
Tomastertheviolintakes10,000hoursofpractice.Putinthattimeand【C1】______willfollow.This,atleast,iswhatmanymus
Foraquarterofacentury,surveysofreadinghabitsbytheNationalfortheArts(NEA),afederally-fundedbody,havebeenfavo
随机试题
______fromhearttroubleforyears,ProfessorWhitehastotakemedicinewithhimwhereverhegoes.
A、组胺B、西咪替丁C、苯海拉明D、阿司咪唑E、甲硝唑用于治疗晕动症
痈在吸收恢复期采用的治疗方法不包括
硝酸酯类与β受体阻断药联合应用抗心绞痛的药理依据是二药A.均使心室容积减小B.均使心率减慢C.均使心肌收缩力减弱D.均缓解冠状动脉痉挛E.相互拮抗心室压力的改变
关于施工组织设计审批的说法,正确的有()
消费者价格指数、生产者价格指数和国内生产总值缩减指数的变化方向和变化幅度是一致的。()
在现金流量分析指标中,现金流量结构分析的计算方法是()。
高风险旅游项目经营者应当以()方式事先告知旅游者安全防护事项和可能存在的风险。
有一人患了流感,经过两轮传染后共有100人患了流感,那么每轮传染中平均一个人传染的人数为().
马克思说:“竞争首先在一个部门内实现的,是使商品的各种不同的个别价值形成一个相同的市场价值和市场价格。但只有不同部门的资本的竞争,才能形成那种使不同部门之间的利润率平均化的生产价格。”这表明()
最新回复
(
0
)