首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a
admin
2014-06-13
4
问题
The following paragraphs are given in a wrong order. For questions 41—45, you are required to reorganize these paragraphs into a coherent article by choosing from the list A—G to fill in each numbered box. The first and the last paragraphs have been placed for you in Boxes. Mark your answers on ANSWER SHEET 1. (10 points)
[A] The study, reported in Current Biology, involved a number of experiments. In one,the participants had to watch 12 dots moving randomly on a screen and quickly assess their general direction of movement. Another test asked participants to work out the direction of specific sounds embedded within stereo white noise. In both tests the video-gamers did better. However, the scientists were aware that gamers could have been born with improved abilities to perform such tasks, which were possibly what attracted them to gaming in the first place. Consequently, a third test was necessary to see if these abilities could have been learnt.
[B] The researchers conclude that video-games players develop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd. The precise neural mechanism for this effect, however, is still unknown.
[C] The relentless march of technology into everyday life has always given rise to debate about whether it is a good or a bad thing. Some believe that the internet and computer software are making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness. Indeed, many scientific studies have shown that video games can improve human performance in sensory and perceptual tasks. But the improvement seems to come only in the task that a game trains you for. This is not surprising. The real question is whether video games are capable of providing more general gains in performance.
[D] One implication of this discovery is that reaction times in the population will probably improve with the rise of fast-action video-games. There are a lot of players: last year a report estimated that 67% of American households contained at least one video-gamer. And if video-gamers are really better equipped to make quick decisions, they might also turn out to be better drivers and end up in fewer accidents. However, the notion that gamers acquire some minor physical skills may not sooth concerned parents.
[E] Shawn Green, Alexandre Pouget and Daphne Bavelier, from the University of Rochester, in New York state, set out to find an answer. They recruited a group of video-gamers and compared their reaction skills with a group of non-players. The gamers had all spent at least five hours a week on action games in the previous year.
[F] The non-gaming volunteers were put through 50 hours of video-game training. For some this involved playing fast-action shoot-’em-up games such as "Call of Duty 2" and "Unreal Tournament", but others were given a slow-moving life-strategy game, "The Sims 2". The researchers found that those trained with action games raised their performance to the level of the experienced gamers. Moreover, they were more efficient in their use of visual or auditory evidence than those playing with the Sims. The action gamers were up to 25% faster at coming to a conclusion and they answered just as many questions correctly.
[G] What is known is that people make decisions based on probabilities that are constantly being calculated and refined in their heads—something called "probabilistic inference". The brain collects small pieces of information, eventually gathering enough to make an accurate de-cision. The more efficient someone is at collecting visual and auditory information, the faster he can reach the threshold needed to make a decision.
C→41. ( )→42. ( )→43. ( )→B→44. ( )→45. ( )
选项
答案
D
解析
[D]段顺接[G]段,从上文结论中得出启示(implication),其中首句中的this discovery回指[G]段的实验结论。作者指出该研究带给我们的启示是一方面,它说明人们的反应时间、做决定的速度可以随着视频游戏的速度而改善;另一方面,这一好处并不能让父母减少对孩子们玩游戏的忧虑。
转载请注明原文地址:https://www.kaotiyun.com/show/A8O4777K
0
考研英语一
相关试题推荐
Studythefollowinginformationcarefullyandwriteletterinatleast100words.YournameisLiMing,astudentoftheDep
Internetisavastnetworkofcomputersthatconnectsmanyoftheworld’sbusinesses,institutions,andindividuals.(46)TheIn
Areteensandyoungadultsmorenarcissistic(自恋的)todaythaninthepast?That’stheviewofaCaliforniaresearcherwhostudie
MySpaceandotherWebsiteshaveunleashedapotentnewphenomenonofsocialnetworkingincyberspace,【1】atthesametime,agr
MySpaceandotherWebsiteshaveunleashedapotentnewphenomenonofsocialnetworkingincyberspace,【1】atthesametime,agr
"Inthelongrun,"asJohnMaynardKeynesobserved,"wearealldead."True.Butcanthe【1】runbeelongatedinawaythatmakes
"Inthelongrun,"asJohnMaynardKeynesobserved,"wearealldead."True.Butcanthe【1】runbeelongatedinawaythatmakes
WhichofthefollowingheadingsisthatofParagraphTwo?Destructiveweaponscanbeobtainedfrom______.
WhichofthefollowingheadingsisthatofParagraphTwo?Theaimofanuclearreactoris______.
Accordingtothepassage,theMediterranean______.ItmaybeinferredthattheMediterraneanis______.
随机试题
论述法的价值的冲突及其解决。
Everycountrytendsto【B1】______itsownwayoflifeasbeingnormalandtopraiseor【B2】______othersastheyaresimilartoord
微分方程的通解是()。
可用于煤矿企业安全生产状况的事故统计指标有()。
在进口设备的交货方式中,采用装运港船上交货价(FOB)时,属于卖方责任的是()。
如果财政通过增收减支弥补赤字,则以下说法不正确的是()。
工资支付的一般规则为()
领导让你发放会议通知,后天开会。但你临下班前发现,自己把时间搞错成明天了,你该怎么办?
关于“中心一边缘”的世界体系结构,史学家提出了批判。你是如何看待这一问题的?(北京师范大学2012年世界近现代史复试真题)
汉字的主要特点是属于_____体系的文字。
最新回复
(
0
)