首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
考研
Video games get a bad press. Many are unquestionably violent and, as has been the way with new media from novels to comic books
Video games get a bad press. Many are unquestionably violent and, as has been the way with new media from novels to comic books
admin
2015-10-20
27
问题
Video games get a bad press
. Many are unquestionably violent and, as has been the way with new media from novels to comic books to television, they have been accused of corrupting the moral fabric of youth. Nor are such accusations without merit. There is a body of research suggesting that violent games can lead to aggressive thoughts, if not to violence itself. But not all games are shoot-them-ups, and what is less examined is whether those that reward more constructive behavior also have lingering impacts. That, however, is starting to change. Two studies showing that video games have a bright side as well as a dark one have been carried out recently.
One, to be published in June by the Journal of Experimental Social Psychology, was conducted by Douglas Gentile, of Iowa State University’s media research laboratory. He and his colleagues tested the effects of playing so-called "pro-social" games on children and young adults in three countries.
A group of 161 American students played one of six games for 20 minutes. Some were given "Ty2" or "Crash Twinsanity", both of which involve cartoonish fighting and destruction. Others were assigned "Chibi-Robo!", which involves helping characters in the game by doing their chores, or "Super Mario Sunshine", in which players clean up pollution and graffiti. A third group, acting as a control, played "Pure Pinball" or "Super Monkey Ball Deluxe", both of which involve guiding a ball through mazes.
Their games over, the participants were asked to choose 11 of 30 easy, medium or hard shape-based puzzles for a partner to complete, and told that their partner would receive a $10 gift voucher if he could complete ten of them. Those who had been playing pro-social games were significantly more likely to help their partner by selecting easy puzzles. The opposite was true for those assigned violent games.
The other parts of Dr Gentile’s study looked at established behavior. In one, a group of 680 Singaporeans aged 12-14 were asked to list their three favorite games and state the number of hours they played. They were then given questionnaires, the answers to which suggested that those who spent the longest playing games which involved helping others were most likely to help, share, co-operate and empathize with others. They also had lower scores in tests for hostile thoughts and the acceptance of violence as normal. In the second, Japanese aged 10-17 were asked how much time they spent playing games in which the main character helps others. When questioned three to four months later, those who played these types of games the most were also rated as more helpful to those around them in real life.
Dr Gentile’s study on established behavior shows that
选项
A、the longer time people spend on video games, the more they are likely to help.
B、some video games are helpful for the youth to form the habit of helping others.
C、the more types of games people play, the more likely they are helpful in real life.
D、being helpful in video games has nothing to do with being helpful in reality.
答案
B
解析
推理判断题。根据Dr.Gentile和established behavior定位到最后一段。其中提到“调查问卷的答案表明,那些花最长时间玩帮助他人的游戏的孩子最乐于助人、分享协作、富有同情心”,故B项与此相近。
转载请注明原文地址:https://www.kaotiyun.com/show/3VzZ777K
0
考研英语一
相关试题推荐
On-lineServiceTwitterInSeptember2008,Twitterco-founderBizStonesaidthecompanynevermettohammeroutbusinessmo
Gettingotherpeopletodowhatyouwantthemtodoisanartandasciencethatyoumustmasterifyouwanttosucceedinthis
(46)Attheendofthenineteenthcentury,arisinginterestinNativeAmericancustomsandanincreasingdesiretounderstandNa
Whatisthemainideaofthefirstparagraph?Accordingtothepassage,allthesefollowingareproblemsresultingfromthetou
TheinventionofirrigationismeaningfulbecauseitcouldhelptoAccordingtoDr.Weiss,thesecondcoolanddryperiodevent
TheAmericanideathathardworkwastobeesteemeddistinguishesusfromEuropeanswho(1)_____theirgentlemenofleisure.For
Thefirstmanwho,havingenclosedapieceofground,remindedhimselfofsaying’Thisismine’,andfoundpeoplesimpleenough
ForalargenumberofyoungadultsinBritain,homeownershiphasbecomeincreasinglydifficulttoachieve,viewedasadistantg
Theauthorofsomefortynovels,anumberofplays,volumesofverse,historical,criticalandautobiographicalworks,aneditor
HarvardprofessorHarveyMansfieldstirredupcontroversyrecentlybycriticizingtheviolentgradeinflationathisinstitution
随机试题
下列关于社会化过程的描述中,不正确的是()
胃排空的主要动力是
排烟防火阀安装在排烟系统的管道上时,其公称动作温度为()
企业损益及分配指标之间的平衡关系是()。该企业2006年的产品销售利润为()万元。
我国《证券交易所管理办法》规定,会员大会是证券交易所的最高权力机构,具有的职权有()。
以下不属于房产税的纳税人的是()。
关于交互分配法的下列说法中,正确的有()。
建设工程竣工验收,除应当完成建设工程设计和合同约定的各项内容外,还应当具备()等条件。
(2011年真题)下列法学家中,把法律比作语言和风俗,主张法是民族精神之体现的是()。
2007年9月1日开学后,李娟因去农村参加调研四个月而将自己的笔记本电脑A寄存于同乡校友王芳处。王芳对同寝室同学称电脑A为自己所购,并每天自用。11月6日,王芳得知同寝室低年级同学张梅想购买电脑,于是提出自己即将毕业并已完成论文写作,可将自己的电脑A便宜卖
最新回复
(
0
)